Saturday, November 23, 2013

Lord Khargol

Character was rendered entirely in Zbrush and composited in photoshop, but basemesh was modeled in 3dsmax. For UVs i used both UVMaster and UVLayout. Texturing was done mostly in photoshop. I tried and wanted to use as minimum polygons as possible but achieve as much detail as i could. For example the whole body of this character is 0.8 million polygon and none of the subtools crossed million polys. This is something i like to do when i design a concept.

Wednesday, July 17, 2013

The Giant

Image above is the final Composition of
Below are various close-up shots of the character

Image above is the final render before composting the background

Monday, July 1, 2013

Aqrabuamelu (Scorpion man)

The Scorpion Man is described as half man half scorpion also known as aqrabuamelu. When i started working on this project, all i had in mind was that i wanted to create a eight legged creature with little humanoid features. So I had to come up with many concept sketches just to find the right one.

This creature was modeled entirely in zbrush. I created the basemesh using zsphere, and base texture was also painted in zbrush, but later finished the texture in photoshop. It was rendered in zbrush, and post work was done in photoshop.