Character was rendered entirely in Zbrush
and composited in photoshop, but basemesh was modeled in 3dsmax. For UVs
i used both UVMaster and UVLayout. Texturing was done mostly in
photoshop. I tried and wanted to use as minimum polygons as possible but
achieve as much detail as i could. For example the whole body of this
character is 0.8 million polygon and none of the subtools crossed
million polys. This is something i like to do when i design a concept.
The Scorpion Man is described as half
man half scorpion also known as aqrabuamelu. When i started working on
this project, all i had in mind was that i wanted to create a eight
legged creature with little humanoid features. So I had to come up with
many concept sketches just to find the right one.
This creature was modeled entirely in
zbrush. I created the basemesh using zsphere, and base texture was also
painted in zbrush, but later finished the texture in photoshop. It was
rendered in zbrush, and post work was done in photoshop.